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COMPUTER VISION / SPORTS / GAMING

Backgammon Game Validation.

A deterministic rule engine that validates backgammon move legality from computer-vision input and exports games to XG format.

SECTOR

Sports / Gaming

LOCATION

Eurasia

FOCUS

Computer Vision & Rule Engine

DELIVERY

Founder’s freelance project

Concept illustration of a backgammon board with a coordinate grid and highlighted checker
Conceptual project illustration. Client interface and data are not shown.

01 / THE CHALLENGE

The problem worth solving.

Checking every move in recorded backgammon matches by eye was slow and unreliable.

What the system needed to do

  • Enforce full rule compliance with zero tolerance for illegal moves
  • Deliver a working system within roughly one week

The real-world constraints

  • LLMs can hallucinate rules in edge cases, which is unacceptable for tournament play
  • Mapping raw CV coordinates to accurate board state

02 / THE SOLUTION

How it came together.

We combined a deterministic rule engine with an LLM fallback used only for genuinely ambiguous, non-rule-critical data, keeping the rules engine, not the model, as the source of truth.

Translate checker coordinates into a normalized board state.

Explore the architecture. This is an explanatory diagram, not a live production system.

03 / THE OUTCOME

What the work delivered.

  • Deterministic rule checks for recorded moves
  • Match export compatible with XG analysis tools

YOUR NEXT CHAPTER

Something great
starts with a conversation.

Bring one repetitive process. We’ll discuss the time it takes, what could be automated, and the next step that fits your business.

30 minutes. One workflow. No obligation.